Posts Tagged ‘ Final Cut Pro

Talking FCPX on the FCP Grill Podcast

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I recently had the pleasure of talking to Chris Fenwick from the FCP Grill podcast about why I chose to move from Premiere Pro over to FCPX.  I always enjoy listening to Chris’ podcasts so it was really tough remembering that I needed to talk back to him from time to time!

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Podcast: Play in new window | Download (Duration: 56:09 — 26.8MB)

If you don’t already listen to Chris’ podcasts then check them out at the digitalCINEMAcafe website. Chris also runs a great blog himself where he posts many a useful tutorial and other film / editing related info.

Motion tracking in FCPX with CoreMelt TrackX & SliceX

I was recently invited to try out the TrackX and SliceX FCP plugins from CoreMelt. I’ve needed to use motion tracking on a few jobs in the past and have always relied on After Effects for the task. The TrackX and SliceX plugins from CoreMelt offer up the ability to do motion tracking directly with the FCP Interface which is a real positive for me.

I’ve only been experimenting with the plugin for a couple of days now and compared to using After Effects it’s extremely simple to get great results. I’m not going to show any examples of my own usage as yet as I’m still learning the basics but here’s a video showing some of the results that can be achieved.

I’ll be posting more of a tutorial / review in the near future showing how the tools within the plugin are especially useful for me but I’d recommend watching the examples below showing what’s possible with SliceX and TrackX.

To find out more about the plugin visit the CoreMelt website

Green screen in FCPX

I thought I’d share this project I worked on recently as going in to it I planned to do the animation parts in motion but I decided to try doing the whole thing directly in FCPX. I was pleasantly surprised how easily FCPX handled the key framing and the green screen key, I did make a few tweaks along the way but in general the keyer in FCPX is really good.

For the graphical elements I created photoshop files with a transparent background and imported them as multi layer psd’s allowing me to keyframe each graphical part separately. Opening and closing the video animation fly outs for each element was a bit of a drag, especially when there were a few elements stacked vertically but the app handled the animation with ease.

[update - 11/02/2014 - 13:24]
As noted by Ian in the comments it’s a little confusing as the hand shown in the video is on a white background. It was shot green screen because the client wasn’t sure if they were happy going with a white background so I had to be able to use imagery or another colour if required.

Timelines in Final Cut Pro X

I’ve been using FCPX as my main editing application for over six months now and with the improvements that Apple have added via updates it has really grown on me. There are a few things that I would like to see improved but in general I think FCPX has made editing for me a much better experience, it seems to get out of the way and allow me to be more creative.

One of the things that takes a little getting used to with FCPX is the way apple have messed with our minds when it comes to naming conventions and how we manage our projects. What used to be Projects in FCP7 are now referred to as Events, and what used to be called sequences are now projects… not one of apples best moves in my opinion.

When using FCP7 or Premiere Pro you get used to creating sequences or timelines within your project but in FCPX the projects are separated from the events and are saved in separate folders. There is however a way to restore some normality to working with timelines in FCPX by utilising Compound Clips for your working timelines.

Compound clips are stored within the FCPX events much like timelines would be with FCP 7 and most of the functionality is the same as it would be in a project. The only exception is that it’s not possible to export an XML file from a Compound Clip, but then it’s a really easy and fast process to copy the contents from a compound clip to a project if you need to do that.

Watch this video from Richard Taylor at FCPX.TV for a great explanation.

Editing Canon MXF footage in Final Cut Pro X ( FCPX ) without transcoding

I’ve dabbled with Final Cut Pro X a few times since it was released and although I still struggle to understand apple’s weird naming conventions the application does have quite a few things going for it. Multicam editing is fantastic in FCPX, it automatically syncs clips using audio in the same way the PluralEyes did/does in FCP7. FCPX is also great value and with each new version Apple add’s back in features that were sorely missed by FCP7 users when it first appeared.

The one thing that’s stopped me using FCPX more has been that it couldn’t handle the Canon MXF files from my C300 natively. There were plugins available that would import and transcode / re-wrap the Canon footage into more Apple friendly Pro Res files but after using Adobe Premiere Pro for a couple of years I’ve been spoiled by it’s ability to edit directly from the source footage and no longer dealing with duplicate media..

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